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Put any drugs you want here, according to the only drug system on here. The effects here referring to the purest/highest quality sample of said drug.

IllegalEdit

CocaineEdit

Single person sample: 100 mg

Overdose amount: 1 g

Type: Solid

Soluble: Yes (Water)

Size: 0.2 of a Size 0

Detectable: 3 days after use

Potential for hallucinations: 10%

First time use AP addition: Random chance of gaining anywhere between 0-4 AP

Future uses: Random chance of gaining anywhere between 0-2 AP

Hunger: -100

Health: +10 in ten seconds

Other:

The player will have max stamina for 30 minutes

Crack CocaineEdit

Overdose amount: 800 mg Size: 2 Size 0's

First time use AP addition: Random chance of gaining anywhere between 0-6 AP

Future uses: Random chance of gaining anywhere between 0-3 AP

MethamphetamineEdit

Single person sample: 50 mg

Overdose amount: 200 mg

Soluble: Yes ( Water)

Type: Solid

Size: 5 Size 0's

Detectable: 3 days after use

Potential for hallucinations: 10%

Fire time use AP addition: Random chance of gaining anywhere between 0-9 AP

Future uses: Random chance of gaining anywhere between 0-5 AP

Hunger: Fixed at 0 for four days

Health: No change

Other:

The player will have max stamina for an hour

HeroinEdit

Single person sample: 5 mg

Overdose: 50 mg

Soluble: Yes (Water)

Type: Solid

Size: 0.2 of a Size 0

Detectable: 1 day after use

Potential for hallucinations: 0%

First time use AP addition: Random chance of gaining 0-5 points

Future uses: Random chance of gaining 0-1 points

Hunger: No change

Health: +100 in two minutes.

Other:

Upon use, the player will have "slow motion" for 5 seconds

LSDEdit

Single person sample: 50 ug

Overdose: N/A

Type: Liquid

Size: Size 0

Detectable: 2 days after use

Potential for hallucinations: 100%

First time use AP addition: N/A

Future uses: N/A

Hunger No change

Health: No change

Other:

Random chance of getting slow motion or super speed, possibly switching between the two for the duration of the hallucinations

Magic MushroomsEdit

Single person sample: 1 g

Overdose: N/A

Soluble: No

Type: Solid

Size: Size 1

Detectable: 5 days after use

Potential for hallucinations: 100%

First time use AP addition: N/A

Future uses: N/A

Hunger: No change

Health: No change

CannabisEdit

Single person sample: 1 g

Overdose: N/A

Soluble: No

Type: Solid

Size: Size 0

Detectable: 10 days after use

Potential for hallucinations: 20%

First time use AP addition: N/A

Future uses: N/A

Hunger: +10 in five minutes

Health: +30 in five minutes

Other:

Upon use the player will have slow motion for 5 seconds.

PCPEdit

Single person sample: 5 mg

Overdose: 15 mg

Type: Solid

Size: Size 0

Detectable: 5 days after use

Potential for hallucinations: 80%

First time use AP addition: 0-3

Future uses: 0-1

Hunger: No change

Health: +50 in ten minutes

MDMAEdit

Single person sample: 100 mg

Overdose: 250 mg

Soluble: Yes (Water)

Type: Solid

Size: Size 0

Detectable: 2 days after use

Potential for hallucinations: 20%

First time use AP addition: 0-4

Future uses: 0-2

Hunger: -100 in 15 minutes

Health: +20 in 15 minutes

GHBEdit

Single person sample: 4 mg

Overdose: 8 mg

Type: Solid

Size: Size 0

Detectable: 6 hours after use

Potential for hallucinations: 0%

All uses: N/A

Hunger: N/A

Health: N/A

Other:

The user will pass out a minute after use, they will be unconscious from 1-15 minutes.

LegalEdit

AspirinEdit

Single person sample: 300 mg

Overdose: 20 g

Soluble: No

Type: Solid

Size: Size 0

Detectable: A week from use

Potential for hallucinations: 0%

Any use: 0-0.1

Hunger: No change

Health: +10 in 1 minute

CodeineEdit

Single person sample: 30 mg

Overdose: 800 mg

Soluble: Yes (Water)

Type: Solid

Size: Size 0

Detectable: 2 days after use

Potential for hallucinations: 10%

First time use AP addition: 0-2

Future uses: 0-1

Hunger: No change

Health: +20 in 5 minutes

Other:

Slow motion for 5 seconds

OxycodoneEdit

Single person sample: 5 mg

Overdose: 65 mg

Soluble: Yes (Water)

Type: Solid

Size: Size 0

Detectable: 2 days after use

Potential for hallucinations: 10%

First time use AP addition: 0-4

Future uses: 0-2

Hunger: No change

Health: +50 in 10 minutes

Other:

Slow motion for 5 seconds

KetamineEdit

Single person sample: 50 mg

Overdose: 300 mg

Soluble: Yes (Water)

Type: Solid

Size: 0.2 of Size 0

Detectable: 4 days after use

Potential for hallucinations: 90%

First time use AP addition: 0-4

Future uses: 0-2

Hunger: No change

Health: +20 in 5 minutes

CigarettesEdit

Single person sample: 1 cigarette

Overdose: 40 cigarettes

Soluble: No.

Type: Solid

Size: 5 Size 0's

Detectable: 2 days after use

Potential for hallucinations: 0%

First time use AP addition: 0-7

Future uses: 0-3

Hunger: No change

Health: No change

AlcoholEdit

Single person sample: 50 ml

Overdose: 250 ml (Non lethal, -50 health and 5-15 minutes of unconsciousness)

Type: Liquid

Size: 10 Size 0s

Detectable: 3 days after use

Potential for hallucinations: 0

First time use AP addition: 0-6

Future uses: 0-4

Hunger: No change

Health: +40 in ten minutes

Other:

Slow motion for 5 seconds

CaffeineEdit

Single person sample: 50 mg

Overdose: 10 g

Soluble: Yes (Water)

Type: Solid

Size: 0.2 of a Size 0

Detectable: 12 hours after use

Potential for hallucinations: 0

First time use AP addition: 0-3

Future uses: 0-1

Hunger: No change

Health: No change

Other:

Super speed for 5 seconds

LidocaineEdit

Single person sample: 100 mg

Overdose: N/A

Soluble: Yes (Water)

Type: Solid

Size: 0.2 of a Size 0

Detectable: No

Potential for hallucinations: 0%

Any use: N/A

Hunger: No change

Health: +10 in ten seconds

Salvia DivinorumEdit

Single person sample: 500 mg

Overdose: N/A

Soluble: No

Type: Solid

Size: 0.5 of a Size 0

Detectable: No

Potential for hallucinations: 90%

Any use: N/A

Hunger: No change

Health: No change

CyanideEdit

Single person sample: 200 mg

Type: Solid

Soluble: Yes (Water)

Detectable: A week after use

Potential for hallucinations: 0%

Any use: N/A

Hunger: No change

Health: Player's health will rapidly decrease to zero ten seconds after use.

RicinEdit

Single person sample: 2 g

Type: Solid

Soluble: Yes (Water)

Detectable: No

Potential for hallucinations: 0%

Any use: N/A

Hunger: No change

Health: Player's health will rapidly decrease to zero thirty minutes after their next login.

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